Quantcast
Channel: Feed and Grow: Fish RSS Feed
Viewing all articles
Browse latest Browse all 59

SHARKS! Patch 0.7.5

$
0
0

The Great White
Scarier, bigger and stronger than before, also playable

Have you ever been so big - that you could devour everything in front of you just by pressing one mouse button? Have you already overthrown the King of the Ocean?



No?
-> ...

Yes?
-> Then sorry, cause you'll have to defeat the him once again in order to replace him! ( kek )

This great white king, despite his look is one of the most peaceful resident of ocean. Keeping an eye on big fish ( while leaving food behind to help smaller ones ), this buddy has been balancing the ecosystem of ocean since Megalodons became extinct. Is it not so?

( by the way it's not possible to gain the achievement by hosting a server )
( also crabs have their own league of ranks - Ocean is place of many kings )



Tiger shark

The smaller cousin of big king no longer suffers from *umm... d* syndrome :D, instead it gets a complete visual remake featuring sharper teeth and a passive ability.

On it's path tearing it's prey into pieces, given the persistence, easily climbs up to point of challenging his bigger competitor ( ofc not a Browurag ).



Electroreception
Oh, yes, how could we forget Hammerhead in a shark update???

Theoretically hammerhead sharks have evolved a 'wider' head while spreading their electro-sensitive-receptors that allow them to sweep for potential prey further. ( They basically feel life around them ) For further reading we suggest reading a very interesting topic on Wikipedia ->
http://en.wikipedia.org/wiki/Electroreception

That's why we're updating this passive ability into active ability, practically it work's the same, with the exception that now it reveals creatures behind obstacles.


Controls & Camera
Camera rotation dynamics
Is a new option in contols settings, that allows you to control behaviour of your camera more preciesly. To put this out simply, if you want a sharp view and camera reacting to your mouse movement immediately set this to low. Incase you preffer to get dizzy while being wiggled in mouth of a shark - feel free to set it high.

Mouse sensitivity
The slider in setting has now way more influence on the overall sensitivity, make sure you adjust your own to a just fine value.


Optimizations
50ms to 500ms
Delay in-between AI logic ticks has been heavily optimized for smaller fish in far distance. Therefore they may seem a little bit laggier and dumber. The distance ( at which they become dumb ) is optional and can be changed by dragging LOD slider in graphics setting. This change should really help slower machines ( those that had < 31.25 fps ) to run the game way smoother.
However due to the game's nature this optimization does not apply to multiplayer -> as it's using only host camera position point to calculate the distance, in this scenario we'd suggest to pull Fish amount down a bit.

Food disappearing
Static food such as starfish, when destroyed into smaller pieces now disappear after 15 seconds rather than randomly sink into floor occasionally stuck in between rocks where nobody could eat it.


Other changes
We have fixed some major crashes as well as updated some audio effects, re-balanced damages and added new animations to creatures with different attacks such as crabs.


Thank you guys, that's all for now, as we're eager to work on next update.
Enjoy the feeding!

Viewing all articles
Browse latest Browse all 59

Trending Articles