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Patch notes 0.7.4

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  • Added a new powerful crustacean into ocean map ( just for now unplayable, but soon it will be ).
  • Unity3D version has been downgraded from 5.4.4f to 5.4.2f2 - as last upgrade caused various errors, crashes and pink screens. Hopefully this will fix those issues.
  • Passive ability "Snap" - max. bonus damage increased to 300% from 100%. ( yep, Browurag is so op now )
  • Improved performance - biting and eating no longer allocates redundant memory.
  • Increased fish amount in Ocean map by 30%.
  • Fixed a physics bug that caused two or more entities to fly out the map if they ate the same food at once. This was most noticeable on crabs.
  • Swordfish's "nose" no longer rockets out food into space on hit.
  • Great white shark has no longer 2 spawns, and no longer roams too far from the ship wreck ( he used to get stuck on beach ).
  • Teotaca bite speed has been doubled.
  • Red crab damage has been doubled.
  • Fixed trilobites - they did not eat food ( they just kept damaging it ).
  • Fixed an bug that caused Gang fish AI to just sit around watching you to die. Now they either get scared or swim in and help you.
  • AI is now way more accurate when eating food - just so they don't miss 2 out of 3 attempts before successfully devouring it.
  • Large fish now drop way more meat.
  • Meat is now way easier to eat.
  • Eating food now regenerates missing health a lot more.
  • Fog distance slider has been removed from settings.
  • Sun shafts image effect has been removed from settings.
  • Motion blur image effect now is now combined with depth blur - therefore is now optional.
  • Brightness slider has been added into settings.
  • Fixed game crashing when hosting a server.

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