Finally
We have hacked through most important compability issues, that kept us away from pushing new updates. And so this update is pretty 'fed' and 'grown'. :D
Looking forward to see what what do you think!
Swamp map remake

We wanted to test out our new volumetric terrain system, and the swamp was last map that ever recieved any update. It used to have fish species that were already playable on other maps and the map it self was not really looking as swampy as we wanted it to. So we have decided to remake completely.

- The map now features several unique species, yes, including Swamp Lurker - the snapping turtle which was not originally ment to be playable (you will notice why - hard controls). But due to all the hype around it in comment section, we're putting it out there with 101 coin cost. :)
- Shrimps in swamp map have been replaced with worms, who should replace their role just fine.
However most of the work done will remain invisible, as it will be featured in the upcoming survival mode.
DirectX 11 rendering and other visual changes

If you notice any visual bug or glitch try restarting the game or changing a map, if the issue persists please let us know in the comment section below.
Water
- Surface shaders have been completely rewritten, now supporting proper reflections and refractions.
- Depth ( or fog one might call it ) rendering has been also rewritten and it no longer enlights the scene, but instead it absorbs and spreads light. This means looking up you will see the water being enlighten while below it should be darker.
Invisibility and camouflage
Previously only one species could go invisible - the Dreu Eel. However there was a glitch that broke the rendering so much it actually made the eel more visible.
- A new invisible creature has been added, who finds it first, should call it in the comment section.
- Invisiblity shaders have been recoded, now making a pixel noise disappearance.
- A new passive has been added - Electro-reception - which reveals invisible creatures. But at this moment only Hammerhead has it.
Real-time Global illumination
ONLY FOR MONSTER COMPUTERS
- Is a new image effect that can be turned on in Graphics settings. Meanwhile it's not yet completely finished, it will be replacing the ambient occulusion in future.
New gameplay interfaces

The HUD rework was necessary for the upcoming Survival mode, where we needed new space for various controls and indicators. So for now it only does what it previously did, except that now it's a little bit more cool :D
Deathmatch
Max level 10 is no longer a thing, so the unlimited deadmatch has became the main one.
Balance changes
Over the time since last public update, the blance changes have been changed so many times so it would be impossible to write down all of it. The current state of the game difficulty and balance might or might not be broken and we are seeking for any feedback, so we could correct it.
Anyway, we are looking forward for your reactions in the comment section!