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Patch notes 0.4.3

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Bibos got a visual rework - new model, texture and animations




Bugfixes and Optimalizations
- Fixed a bug that was randomly crashing the game when playing on a certain GPU.
- Fixed a bug that was causing camera to shake when playing as Bibos and coliding with terrain.
- Optimalized biting hit box detection.
- Fixed missing experience bar.

UI
We are preparing to add a new colossal simulation mode, which should be the main mode among all. So we these are just a pre-release changes.
- Classic mode has been renamed to "Deathmatch" and Unlimited mode to "DeathmatchUnlimited".

Gameplay
- The turn speed reduction now applies to LARGE player fish too.
- Mosquitos have been added to Beta map

Multiplayer
- Fixed Bibos and Raptor passives in multiplayer mode.
- Smoothed out biting a bit.
- Added a very simple version of chat.
- Added version verification.
- Opening server list now automatically refreshes the Internet server list.

Server settings
We are redesigning the server settings for upcoming dedicated servers.
- Server settings serialization has been moved from registry into a file \Settings\ServerSettings.json.
- Friendly fire option has been unlocked.
- Bonus experience slider has been unlocked.
- The multiplayer ports can now be changed. defaults are
STEAM:19132,
TCP:19132,
UDP:19133
- The password field has been unlocked, however setting password has no effect at this moment.

Patch notes 0.4.4

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Nilin got a visual rework and a new passive ability - new model, texture, animations and teeth


A new challenging prey. The gold fish. - Not playable (yet)
This little quick buddy, will take a big role in one of the gamemodes that we are comming up with soon.


Bugfixes
- Fixed a bug with biting that was randomly infinite damage. ( the one shoting )
- Kill zones that used to destroy your fish when you have attempted to leave the map are now blocked by invisible walls.
- Fixed a bug where if too many objects were active at once ( over 4086 ) some of them would be deactivated but not destroyed.
- Fixed a bug that caused a memory leak when you had opened settings.
- Fixed a bug that caused particles, such as blood, to not render on certain GPU.

Gameplay
- Bones now slowly fall and sink.
- Klej has been given a new passive ability: Snap.
- Nilin has been given a new passive ability: Bleed.

Damage and experience labels
Those small numbers that show up whenever you deal, take damage or gain experience.
- The labels now have a black outline for better reading.
- When dealing or taking damage less than 2, the number will be rounded to one decimal point. (eq. "1.5" )
- When taking damage, the labels are now comming from the same direction as the damage came.

Patch notes 0.4.5

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Help us to find a NAME for this fish
Post your ideas into the comment section below.

Cost: 35
Health: 61
Damage: 11
Bite speed: 0.7/s
Swim speed: 2.1m/s
Weight: 11kg

Passive ability: Devour


Patch notes
Bugfixes and Optimalizations
- Fixed a bug where if you attempted to connect to a server it would refuse your connetion, saying that your game version is too behind.
- Fixed "Direct IP" dialogue typing.
- Fixed a bug where you would skip a level when leveling up.
- Optimalized fish LOD (level of detail) distance calculations and added a slider to the graphical settings. At default it is set to 50% so you might want to pull it up a bit.

Controls
- All fish now accelerate two times faster than before.
( this has been changed back in last patch 0.4.4, but we forgot to list it in the patch notes )

Balance changes
Just a few balance changes mirroring our behind the scenes progress.
- Browurag - Swim speed has been increased to 2.5m/s from 2.0m/s.
- Tiger shark - Damage has been reduced by 20% but Bite speed has been increased by 30%.
- Blue octopus - Swim speed has been reduced to 1.5m/s.
- Bibos - Base damage has been increased by 20%.
- Klej - Both damage and health have been reduced by 10%.
- Catfish - base health has been reduced by 33%, damage has been reduced by 50%.
- Passive ability Devour - the max. size of fish you can swallow whole has been reduced to +50% instead of +125% but the recharging now takes only 10 seconds instead of 20.

Graphical settings
- Added Level of detail slider, by using this one you can customize LOD draw distance a bit. If you have a stronger machine feel free to pull this up.


If you would like to watch a timelapse creation of the new fish look here: https://www.youtube.com/watch?v=Ix-_fhAFPIM

And the Dragonfish's name is...bundled with beta news :)

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How did the naming fun end? And what's the story about beta testing? Plus is there anything else coming Steam way? Well, let's dive into the answers!

We asked all of you to have a sip of the creative juice and come up with ideas on Mr. Dragonfish Nameless's name. You came up with so many cool ideas that both us, the devs and Mr. Dragonfish loved. So which one is it gonna be?

Yet again, more work for you all :) We're picking (and not fighting over it, we „promise“ :D) the ones that we loved the most. The tough fight as there can be only one winner, will be decided on our Facebook, so check it out. We'll finish „fighting“ the top chart soon :)



It starts with „B“ and end in „eta testing“
Yes, we have so many game features to release and we'd love some more hands-on feedback before we throw the updates into the waters of Steam community. Therefore we want to ask you guys, if you'd be up for beta testing events?

If so, stay tuned, will be releasing the whole concept soon. All you need is love... the game and some time to play the game and look into the features tested :) we appreciate feedback from all players, casuals and pros, whatever the sticker is :) Each testing will get more players in and there are other fun ideas coming for the beta testers.

Any other news?
Aye, captain. New map is under development and shipshaping nicely (we can't wait to hear what the fresh beta tester think about it). On top of cool new environment to feed and grow, there are going to be new features added too. And rewards :)

So check out F&G: Fish on Facebook for Mr. Dragonfish christening party and we'll keep you posted on beta fun soon.

Cheers,

Nika | Feed and Grow: Fish Dev Team

Vote for the new name for dragonfish

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You came up with the names, we picked the ones we love the most. Now it's your turn again!

Join the quick poll to decide on the new name for the mighty red beast in Feed and Grow: Fish



Vote here now[strw.pl] and stay tuned via Facebook for more news on Ex-Dragonfish's new identity.

If you can't choose, head into the game and "talk" to Mr. Dragonfish-for-now. He sure has ideas of his own :)

The poll will be open for 7 days, till Sunday, 03/04/2016. But hey, the next weekend comes with new madness for Feed and Grow: Fish.

Ever wondered how foolish them crabs can be?

Crab Madness – April Special 2016

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Are you mad?!!! Screenshot or it didn't happen :) Check out shiny new Feed and Grow: Fish special – Crab Madness! Packed with insane fun and the game's very first and limited achievements.

Crazy April in Feed and Grow: Fish
April Fool's lasts in the game for the whole month. We're excited to publish a surprise crazy special in Feed and Grow: Fish – Crab Madness :) Jump into game to test your mad skills!



Show off your skills as a crab – a special mode now available in game for the Ocean map and Hard difficulty. How far can you make it in the waters of Feed and Grow?



Be really mad and earn your first achievements
Are you mad enough to reach high levels as a crab? If so, you'll be rewarded. The Crab Madness special comes with achievements too. Do not hesitate, as the special will be on only during April 2016 and with it both the achievements will be unavailable.

Let the Mad Crab games begin!

Crab Madness escalates! Two weeks left!

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The Evil King Crab has taken over the ocean. But there is still hope!
Two weeks after the Crab Madness launch the Crabs are going even more insane.
(probably due to the "hard" difficulty... *cough*)

And so we came up with a great new challenge and a huge reward!



Become a King Crab - build your own crab army - defeat the Evil King Crab and take his scepter

A quick guide on how to:
  1. Achieve Level 10 as an ordinary red crab and unlock the King Crab achievement.
  2. Spawn as the King Crab and start building your own green crab army.
  3. Feed and Grow yourself and your green crab army.
  4. Lead your army into glorious battle against the Evil Crab King.
  5. Defeat him, take his precious scepter and become a Conqueror Crab!

Those who achieve the legendary status of Conqueror Crab will unlock the Crab Madness mode permanently. Those who don’t, unfortunately will have to wait until the next April.

Few tips:
  • As a Red crab, the easiest way to grow up is to find a good spot with lots of small herbivorous fish, open a claw and wait for them to swim into it. Then after a few levels you might be able to prey on bigger fish.
  • As a King Crab your army will attempt to follow you more or less in a straight line. So don't go behind big obstacles as they might get lost.
  • As a King Crab, don't charge into the Evil King Crab first, let your troops sacrifice themselves for their King. (He is also pretty strong for a crab.)




Rendering pipeline changes
We have done a few changes to the rendering pipeline. But that required us to change a few settings. By default the Graphics quality settings are now on Fantastic, with Bloom and Ambient occlusion turned on.

- If you are having a very low frame rate after this update, do the following:
  1. Open Graphics category in Settings.
  2. Turn off Ambient occlusion image effect.
  3. Reduce the Quality to Simple or better.

And don't worry, this game is not getting renamed into "Feed and Grow: Crabs" :) - There is a lot of new stuff coming up soon.

See the river image below.


Yes, that's a very spectacular pike!

Sneaky peek of River map and Crab madness extension

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Hi fish friends, have you enjoyed swimming up to now? Because we are adding new waters to do just that in Feed and Grow.

River map

Yes, the River map is just about a week away from being released, and we thought that you might want to see how it looks like.



Environment

The map will have more land than water overall. You will encounter one harmless and one deadly waterfall in between some super-fun super-fast momentum-building currents that are super-annoying and super-exhausting to swim against, so better watch out to not get sucked down.




Creatures
On top of the dangerous waters keep an eye out for the other eyes - especially the red ones! Prepare to get eaten alive by a gang of piranhas, cut into sushi by a hungry crayfish and chased down as no fin can outswim an agile pike.





And just when you thought you were safe, you will face an ancient horror. You’ll know what's coming…

Respawning in 5 seconds...





Crab madness extension
Crab madness is also extended by another week, as new 'baby fish" are requesting a bit more time so they can complete the challenge.

Remember that you can permanently unlock the crab madness mode by earning the Conqueror crab achievement.

River map is finally out!

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Yes!

Jump in, swim and feed on everything that's in it!



Or just get eaten by everything like it usually happens...




Difficulty changes
What was previously the "Hard" difficulty is now called "Normal" and a new harder difficulty has been added. This new difficulty takes the place of "Hard" and will be used for the upcoming challenges and achievements.

Just to make it clear - Easy difficulty remains unchanged.


New AI group movement
Piranhas and trouts are the first fish to perform basic schooling. They will swim and react to events as one entity.


2016 April Crab madness mode closed.
The mode is no longer available, unless you have previously defeated the evil king crab and taken his scepter. In that case you can still play it whenever you want to.


So keep swimming and eating!
Bon appetit!

Update 0.5.8

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Main Update
NEW - Wounds and bleeding
Just a work-in-progress visual effects that should enhance the gameplay up a bit. Wounds themselves heal / disappear after a while being at full health points.
The wounds are visible only on Graphics Quality "Good" and above.

Wiggling
All fish now wiggle a bit after landing a bite. Aside of the damage it now also disorientates and your prey, giving it less chance to escape.

Sprint
Sprint stamina usage is now much more important for hunting and surviving. Sprinting consumes stamina faster, but at the same time gives a greater speed boost.

AI
Artificial intelligence has been modified just to fit all of the changes, in other words AI from now has better reaction times and overall is less likely to get stuck.

Regeneration
  • Fish, crabs etc. no longer regenerate health after taking damage for 2 seconds.
  • Stamina regeneration is now reduced the more damaged the fish is.

Eating update
As we are steadily moving towards our goal of implementing a fun herbivore gameplay, several changes have been made to eating:
  • Coral food such as starfish now have to be destroyed into pieces in order to eat it as a small fish. Fruits and shrimps can still be devoured instantly.
  • Medium and large sized fish now leave one or more of some new gigantic chunks of meat, that need to be chewed down into smaller pieces to eat them.

Gaining experience and Coins update
We have greatly reduced ( -65% ) the experience required to level up for small fish and increased it a bit for large fish ( +10% ). Additionally in the Normal difficulty fish drop +25% more experience in meat, this bonus experience becomes +50% in Hard difficulty .

Coins are now easier to obtain, as eating meat now gives one additional coin.



Crab madness returns as a full mode
Originally we hacked together this mode for the aprils fools event, but since the community liked it so much we’ll be improving it gradually so that it can be a full mode and it will be permanently available.

First set of changes:
  • Crabs can now jump
  • Crabs can now move sideways
  • Crabs have been given new animations

For players that permanently unlocked the crab madness mode during april fool’s prior to this update, we are sorry for going back on our word to bring the mode back only during april fool’s and we'll be rewarding you with a special achievement to mark your victory against the evil crab king.

Sneaky peek of upcoming update

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Why so delayed?
We really understand the bad look of poor development. And we are sorry for that look. During the development of transformation to Direct3D11 we have ran into pretty serious and unexpected compability issues that would break the game for many players. So we had to research solultions, which were pretty time-costy for a two-man team.

These our mistakes have put us into position where every new feature, fish or map couldn't be pushed into live update. So the game is stacked with tons of updates and improvements.

Few screenshots of the updates
Swamp map remake


With our new volumetric terrain we can finally create dark underwater caves.


New HD water


New gameplay interfaces

UPDATE - Patch 0.6.43

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Finally
We have hacked through most important compability issues, that kept us away from pushing new updates. And so this update is pretty 'fed' and 'grown'. :D

Looking forward to see what what do you think!

Swamp map remake

We wanted to test out our new volumetric terrain system, and the swamp was last map that ever recieved any update. It used to have fish species that were already playable on other maps and the map it self was not really looking as swampy as we wanted it to. So we have decided to remake completely.


- The map now features several unique species, yes, including Swamp Lurker - the snapping turtle which was not originally ment to be playable (you will notice why - hard controls). But due to all the hype around it in comment section, we're putting it out there with 101 coin cost. :)

- Shrimps in swamp map have been replaced with worms, who should replace their role just fine.

However most of the work done will remain invisible, as it will be featured in the upcoming survival mode.


DirectX 11 rendering and other visual changes

If you notice any visual bug or glitch try restarting the game or changing a map, if the issue persists please let us know in the comment section below.

Water
- Surface shaders have been completely rewritten, now supporting proper reflections and refractions.
- Depth ( or fog one might call it ) rendering has been also rewritten and it no longer enlights the scene, but instead it absorbs and spreads light. This means looking up you will see the water being enlighten while below it should be darker.

Invisibility and camouflage
Previously only one species could go invisible - the Dreu Eel. However there was a glitch that broke the rendering so much it actually made the eel more visible.
- A new invisible creature has been added, who finds it first, should call it in the comment section.
- Invisiblity shaders have been recoded, now making a pixel noise disappearance.
- A new passive has been added - Electro-reception - which reveals invisible creatures. But at this moment only Hammerhead has it.

Real-time Global illumination
ONLY FOR MONSTER COMPUTERS
- Is a new image effect that can be turned on in Graphics settings. Meanwhile it's not yet completely finished, it will be replacing the ambient occulusion in future.

New gameplay interfaces

The HUD rework was necessary for the upcoming Survival mode, where we needed new space for various controls and indicators. So for now it only does what it previously did, except that now it's a little bit more cool :D

Deathmatch
Max level 10 is no longer a thing, so the unlimited deadmatch has became the main one.

Balance changes
Over the time since last public update, the blance changes have been changed so many times so it would be impossible to write down all of it. The current state of the game difficulty and balance might or might not be broken and we are seeking for any feedback, so we could correct it.

Anyway, we are looking forward for your reactions in the comment section!

Patch notes 0.6.44

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Thanks for all the feedback you gave us on last update. In this patch we are fixing the most important issues. We really appreciate the help.

Swamp map
  • Amount of fish has been increased by 30%
  • Amount of worms has been doubled.


Swamp lurker
  • Bug fix: Things killed by turtle no longer disappear leaving no food.
  • Now turns twice as fast - this should make the controls a bit more reactive and easier.
  • Active ability - Hide in the shell - now has a proper description and actually works, causing that the turtle in shell no longer takes damage. The AI should also start using this ability when it's health drops below 50%.
  • Cost has been reduced to 70 coins.


Klej
  • Has a new passive ability - Hold
  • Swim speed has been increased to 2.7m/s from 2.3m/s.
  • Damage has been increased up by 40% - to compensate with new passive.


Browurag
  • Now has passive ability - Snap
Overall all large fish now turn a lot faster, to slighty fix that slow turning glitch.


Crab madness mode
  • Bug fix: The single roaming Green King Crab should no longer spawn.


What's comming next
Even if we are still expecting to push out a few bug fixing and a few content extending patches, we will be mostly focusing on developing the survival mode followed by multiplayer.

Thanks for your insights.

Patch notes 0.6.45

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Swordfish
Is a new fish species that comes into Ocean Map as a replacement of Klej, who fits much better in Swamp Map.

Passive: Slash

Swordfish is an agile, swift and solitary predator, that excels at hunting much smaller fish. All because of it's unique weapon which deals extra damage on contact based on it's velocity. Despite it being extremely dangerous to small creatures, it's really weak in a fair "one on one" fight where it will probably get slowed down by wounds making the weapon useless.


Entry level fish re-balance
We have re-balanced the entry level species to let the players choose between two play styles: Bibos and Raptor.

Both of these species now have an PlayerOnly Active ability:

Call of the gang
Which lets the player to choose when to be or not be followed by your current fish gang. Also if you are being followed, then the fish in your gang are less likely to eat all the meat around, letting you to get some aswell.

Bibos
Is no longer as overpowered and too fast growing specie that takes over the whole ecosystem by few minutes. But more of a slower, tankier and less damaging one.
  • Bibos damage has been reduced by -40%.
  • Bibos max health has been increased by +30%.
  • Bibos passive ability (Rage) has been buffed, increasing the bonus damage at fully charged to (+150% from +50%).

Raptor
Is now a complete opposite of Bibos. Therefore very fast, with high damage but with less health.
  • Raptor damage has been greatly increased by +50%.
  • Raptor cost has been reduced to "Free".
  • Raptor max health has been reduced by -35%.
  • Raptor start size has been reduced to match Bibos start size.


Other patches and bug-fixes
  • When running the game without Steam client, an error message now properly pops up, instead of showing empty horizont with bubbles.
  • The Great White shark spawn bug has been fixed.
  • The small dot in center of your screen that appeared while playing on River map has been removed.
  • A bug that caused random fish to not react to being damaged by other fish has been fixed.
  • Several error that caused performance drops have been fixed.

Halloween Challenge!

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Jump into new halloween themed Swamp map as Goldfish and eat as many candies as you can without dying.




And trust me, you will die a lot, zombie fish will not let you steal too many candy. But don't worry your highest score will be always written on tombstone aside with your name.





Earn new achievements as you eat more candy

50 - Silver pumpkin


100 - Gold pumpkin


150 - Bloody pumpkin


200 - Toxic pumpkin


250 - Legandary pumpkin


Patch notes 0.6.50

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Goliath - new fish
Is a new fish species that has come into ocean map waters. These guys start rather small but grow very fast, all thanks to their advantageous mouth. As the mouth can swallow prey almost as big as they are themselves, but on the other side not having any teeth inside makes them very vulnerable to anything bigger.

Patch notes
Animations
  • Swimming animation speeds now depends more on fish size, this means large ones don't wiggle so fast while barely moving.
  • Sprinting animations are now less clunky and tighter.
  • Eating animations have been slightly adjusted and swallowing whole fish now takes more time - depending on your size.

Easy and Normal difficulty AI adjustments
AI in those difficulties is now -30% less accurate when going for a kill or when escaping. This change should make all the fish movement more alive and less robotic.

Raptor texture change
Raptor's texture has been recolored to more green, as its old color scheme reminded Teotaca too much.

Unity3D update
We have updated the game engine to version 5.4.2f2 which should fix many crashes and improve performance. However this might even introduce new bugs of which we are afraid of, hopefully there won't be any.

Thank you.

Soon

Yay! - Patch 0.7.0

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Ocean map remake


These first changes are supposed improve the overall games quality. We repainted the whole terrain with new high quality textures, added new movement-interactive foliage and much more.
Check it out!




New fish
Two new species of ray-finned fish have joined Feed & Grow waters. Enjoy their fine models and detailed textures.

Salmon
Is a new 2nd tier fish in River map that comes with a price of 10 points, Despite their own well known taste, adult salmons in nature feed mostly on other fish - therefore there's nothing wrong about eating one of them too!


Barracuda
Replaces raptors in Ocean map, these guys often strike in group with lighting fast ambush. Barracudas have fearsome reputation due to their appearance and hunting technique.
A small tip: when attacked by a hungry one - leave a piece of meat behind you, they will most likely go after it and let you go.



Patch notes
    Eating
  • Fixed inability to swallow certain things despite their size being way smaller than your mouth.
  • Adjusted eating cooldowns - swallowing as small fish now takes a little longer.
  • Temporarily disabled fruit plants.
  • Improved & smoothed sucking and devouring animations.

    Camera and rendering
  • You can now look around your fish while holding middle mouse button.
  • When spawing with a new fish zoom is no longer maxed in.
  • New image effects: Advanced motion blur, Vignette, Chromatic abberation when playing on Fantastic quality.
  • New SFX under and above water surface.
  • New SFX and GFX happen when you die.
  • Fixed various graphical glitches that happened in River and Swamp.
  • Fixed and adjusted Ambient occlusion and Global illumination.
  • Reduced rendering distance for very small objects in order to improve performance.

    Other changes
  • AI: Smoothed out turning speed to appear less artificially.
  • Halloween challenge has been disabled.
  • End waterfall in river map no longer kills you, but instead it teleports you to the beginning of the map.
  • And some stuff we have added but forgot to write it down. :D
  • Also - Raptors have been removed from Ocean map due to habitat loss.




Thanks!
Looking forward to hear what you think in comments!

Patch notes 0.7.4

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  • Added a new powerful crustacean into ocean map ( just for now unplayable, but soon it will be ).
  • Unity3D version has been downgraded from 5.4.4f to 5.4.2f2 - as last upgrade caused various errors, crashes and pink screens. Hopefully this will fix those issues.
  • Passive ability "Snap" - max. bonus damage increased to 300% from 100%. ( yep, Browurag is so op now )
  • Improved performance - biting and eating no longer allocates redundant memory.
  • Increased fish amount in Ocean map by 30%.
  • Fixed a physics bug that caused two or more entities to fly out the map if they ate the same food at once. This was most noticeable on crabs.
  • Swordfish's "nose" no longer rockets out food into space on hit.
  • Great white shark has no longer 2 spawns, and no longer roams too far from the ship wreck ( he used to get stuck on beach ).
  • Teotaca bite speed has been doubled.
  • Red crab damage has been doubled.
  • Fixed trilobites - they did not eat food ( they just kept damaging it ).
  • Fixed an bug that caused Gang fish AI to just sit around watching you to die. Now they either get scared or swim in and help you.
  • AI is now way more accurate when eating food - just so they don't miss 2 out of 3 attempts before successfully devouring it.
  • Large fish now drop way more meat.
  • Meat is now way easier to eat.
  • Eating food now regenerates missing health a lot more.
  • Fog distance slider has been removed from settings.
  • Sun shafts image effect has been removed from settings.
  • Motion blur image effect now is now combined with depth blur - therefore is now optional.
  • Brightness slider has been added into settings.
  • Fixed game crashing when hosting a server.

SHARKS! Patch 0.7.5

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The Great White
Scarier, bigger and stronger than before, also playable

Have you ever been so big - that you could devour everything in front of you just by pressing one mouse button? Have you already overthrown the King of the Ocean?



No?
-> ...

Yes?
-> Then sorry, cause you'll have to defeat the him once again in order to replace him! ( kek )

This great white king, despite his look is one of the most peaceful resident of ocean. Keeping an eye on big fish ( while leaving food behind to help smaller ones ), this buddy has been balancing the ecosystem of ocean since Megalodons became extinct. Is it not so?

( by the way it's not possible to gain the achievement by hosting a server )
( also crabs have their own league of ranks - Ocean is place of many kings )



Tiger shark

The smaller cousin of big king no longer suffers from *umm... d* syndrome :D, instead it gets a complete visual remake featuring sharper teeth and a passive ability.

On it's path tearing it's prey into pieces, given the persistence, easily climbs up to point of challenging his bigger competitor ( ofc not a Browurag ).



Electroreception
Oh, yes, how could we forget Hammerhead in a shark update???

Theoretically hammerhead sharks have evolved a 'wider' head while spreading their electro-sensitive-receptors that allow them to sweep for potential prey further. ( They basically feel life around them ) For further reading we suggest reading a very interesting topic on Wikipedia ->
http://en.wikipedia.org/wiki/Electroreception

That's why we're updating this passive ability into active ability, practically it work's the same, with the exception that now it reveals creatures behind obstacles.


Controls & Camera
Camera rotation dynamics
Is a new option in contols settings, that allows you to control behaviour of your camera more preciesly. To put this out simply, if you want a sharp view and camera reacting to your mouse movement immediately set this to low. Incase you preffer to get dizzy while being wiggled in mouth of a shark - feel free to set it high.

Mouse sensitivity
The slider in setting has now way more influence on the overall sensitivity, make sure you adjust your own to a just fine value.


Optimizations
50ms to 500ms
Delay in-between AI logic ticks has been heavily optimized for smaller fish in far distance. Therefore they may seem a little bit laggier and dumber. The distance ( at which they become dumb ) is optional and can be changed by dragging LOD slider in graphics setting. This change should really help slower machines ( those that had < 31.25 fps ) to run the game way smoother.
However due to the game's nature this optimization does not apply to multiplayer -> as it's using only host camera position point to calculate the distance, in this scenario we'd suggest to pull Fish amount down a bit.

Food disappearing
Static food such as starfish, when destroyed into smaller pieces now disappear after 15 seconds rather than randomly sink into floor occasionally stuck in between rocks where nobody could eat it.


Other changes
We have fixed some major crashes as well as updated some audio effects, re-balanced damages and added new animations to creatures with different attacks such as crabs.


Thank you guys, that's all for now, as we're eager to work on next update.
Enjoy the feeding!
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